These are some of the common and widespread religions of Elsemorn.
Note that local and regional religions are common and too numerous to list here. These can include the patrons of cities or families and gods and goddesses of geographical features like springs or volcanoes.
Aldheor is the philosophy of ancestor worship among dwarves.
Animism is the belief in the spirits of animals, plants, inanimate objects, or phenomena. Such spirits may or may not be named, and they may be respected, worshipped, or even feared.
The Codex is a list of patron gods, goddesses, and extraplanar beings.
Corus is a sun god and monotheistic religion practiced primarily by humans in Allesley, Medoruul, and Suthal.
Everwell is a newer pantheon and emerging quasi-religion.
The Hallasar is the primary pantheon among humans. The religion is sometimes called "the Twelve" for its twelve major deities.
The Kindring is a pantheon of nature deities. The religion is sometimes called "the Ten" for its ten major deities.
Sedeyr is the primary pantheon among dwarves, elves, and Stonelings. The religion is sometimes called "the Six" for its six major deities.
Yearsal is a newer pantheon and emerging minor religion.
Yrmsea is the belief among dragons and dragonkin that their souls are bound with the spirits who perished in the fall of Quarturnsil. There are no practices, behaviors, or texts associated with Yrmsea.
There are several gods, goddesses, beings, or pantheons that currently have few or no followers, meaning that the religion itself is considered extinct or dead.
The Ancients, a pantheon.
The Amyrglyys, a dragon god or archdrake.
Eltheodir, the stranger.
Gold and Silver, lord and lady of the skies.
Hryrfast, an influential pantheon.
The Lodge of Lume, a little-studied pantheon.
Mitryos, the word bringer.
Ollo, a pantheon.
Sister Vara, a death goddess.
Skeya, a sun god or goddess.
The Titans, giants or perhaps gods and goddesses.
Vyrkriirhkryhm, the benign.
The Winds of Purity, a death cult.