The Hallasar is a pantheon of gods and goddesses worshipped primarily by humans. The pantheon consists of 12 major deities (collectively known as the Hwul or "the Wheel" by followers and more generally called "the Twelve") and 13 minor deities (the Gadri or "the Gathering").
Religious scholars generally agree that the pantheon originated in Cordiana, where it was one of the major belief systems—by all accounts, more popular than belief in Corus. Little else is known, as few adherents and holy texts survived the fall of Cordiana and journey across the Kadesber. In Allesley, the pantheon and its believers were subject to harassment and propaganda from the new Corusene majority. For a time, the pantheon thrived largely in Suthal and Medoruul, but has since become the primary pantheon among humans.
Hallasar is a pantheon, though its believers tend toward henotheism—following one single god or goddess while acknowledging that the rest exist. In the past, it was common for a smaller number of the gods and goddesses to be worshipped as a whole. While these traditions are fading, see the section on Gatherings for notable exceptions.
The ship is a symbol for Hallasar
The universal symbol of the Hallasar is a ship (⏅). It is thought that the symbol was initially Corusene propaganda, an attempt to link the Hallasar with negative memories about the fall of Cordiana. In any case, believers have readily accepted the symbol as their own.
Hallasaran holidays are centered on significant cultural events, such as the fall of Cordiana and the founding of Acaesalum. Of course, individual gods and goddesses have their own holidays, forms of worship, and belief systems.
The Hallasar is open to characters of any alignment, although individual gods or goddesses may be more restrictive. Work with your Dungeon Master to determine appropriate alignments, symbols, and so on. The Hallasar is a broad pantheon and there is an appropriate god or goddess for every class and subclass.
The major gods and goddesses of Hallasar are collectively known as the Hwul or "the Wheel" by followers. Believers and nonbelievers alike generally call these deities "the Twelve" to differentiate them from other pantheons.
Alcas, the father, god of the sky
Cidrae, spring, goddess of rebirth
Dimet, the tendrils, god of magic
Durhn, the blacksmith, god of crafting
Gaelid, the bard, god of the arts
Halia, the mother, goddess of the earth
Lure, the secret, goddess of darkness
Marit, autumn, goddess of the harvest
Nymelle, the seed, goddess of fertility and love
Ristil, the hand, god of death
Thael, the wolf, goddess of the hunt
Vallo, the hearth, god of light
The minor gods and goddesses of Hallasar are collectively known as the Gadri or "the Gathering".
Aell, god of storms and the wind
Beorhedth, the shadow, god of tyranny
Calla, the oracle, goddess of knowledge
Eaklas, the coin, god of chance
Hyldracs, the wild, god of wilderness and woodlands
Idres, the dreaming, goddess of sleep and the stars
Iune, the messenger, goddess of rivers and streams
Kalthe, goddess of strife and war
Lyv, trickster god/goddess
Marhes, the judge, god of the afterlife
Ordan, god of the seas
Phaes, goddess of healing
Xanai, the void, goddess of emptiness and the beyond
The Hallasar also includes nine attendants, collectively named the Aulxa. These figures are typically employed by the gods and goddesses as messengers, to interact directly with their followers. The Aulxa are immortal but almost never worshipped themselves.
Aughan, the scribe
Caesillin, the silver-tongued
Gyraphiis, the librarian
Hyathe, the true
Jun, the first
Meda, the fair
Sune, the kind
Tharand, the beast
Velae, the wrathful
In some regions, a smaller number of gods and goddesses are worshipped as a whole. This is commonly called a gathering. Some gatherings are:
The Three, a creed most often worshipped by thieves' guilds. The Three includes Lure, the secret; Iune, the messenger; and Eaklas, the coin.
The Wheel, a faith once common in the Reeves, it is now considered a cult found only in isolated communities. The Wheel includes Alcas, the father; Halia, the mother; Vallo, the hearth; Idres, the dreaming; Durhn, the blacksmith; Calla, the oracle; Marhes, the judge; Thael, the wolf; and Dimet, the tendrils.